Their ability, called
Fullbring enables them to manipulate the souls contained within matter. Everything, even rudimentary objects such as lampposts and chairs possess a soul, however small. By using their power to “pull” on this soul, Fullbringers can manipulate the object's movement or even alter its physical characteristics. For example, Fullbringers could have a beverage assist them in drinking it by pulling on its soul, drawing it into their mouth. Likewise, by pulling on the soul of water, Fullbringers can walk across its surface without falling through.Many more feats are possible, making the technique highly versatile. Unlike other spiritual beings, Fullbringers use their power with their physical bodies. Because of this, they must train extensively to build up their stamina so they can use it properly.
By developing an affinity for a particular object, a Fullbringer can alter its form, granting powers that vary greatly among individuals. This affinity can be defined by one’s love for the object in question, or simply by an overall fondness for it. As such, this power is usually awakened through a strong emotion associated with the object, such as pride. Using this affinity, Fullbringers pull out the object’s soul and boost it with their own, transforming it in the process.
Abilities
Name: Enhanced Attributes
Type: Supplementary, passive
Description: Normal humans can not even hope to work at the pace of the other races when you take into account certain things such as the Shinigami's durability. Fullbringers, however, are granted a bit more spiritual energy to work with and therefore are able to keep up with characters of the same rank. Base speed, power, durability and longevity is increased simply by being a Fullbringer.
Cooldown: /
Cost: N/A, Fullbringer starts with.
Name: Bringer's Light 1
Type: Supplementary, active
Description: Fullbringers can induce states of high-speed movement through Fullbring. Such movements are accompanied by the flickering of a green luminescence called Bringer Light. By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by Fullbringing the air around them, they can accelerate their movements. This movement tech can move the user to anywhere within five (5) meters at this level.
Cooldown: One use per post, /
Cost: N/A, unlocked at Rank 3
Name: Bringer's Light 2
Type: Supplementary, active
Description: The power of the Fullbringer's Bringer Light is increased through training and has now reached to a range of ten (10) meters.
Cooldown: One use per post, /
Cost: N/A, unlocked at Rank 4
Name: Bringer's Light 3
Type: Supplementary, active
Description: Even further increasing the power of their Bringer Light and nearing mastery of their Fullbring, the range has increased to a max of twenty (20) meters.
Cooldown: One use per post, /
Cost: N/A, unlocked at Rank 5
Name: Bringer's Light Mastery
Type: Supplementary, passive
Description: The Fullbringer's equivalent to the other Mastery techs, Bringer's Light Mastery follows the same pattern and increases its range to forty (40) meters; as well as causing it to move faster than anything BUT its similar abilities. By this point, the user has mastered use of their Fullbring and the Mastery over this ability is what shows it.
Cooldown: One use per post, /
Cost: 600 EXP, requires Bringer's Light 3
Name: Ascension
Type: Supplementary, sustainable
Description: Breaking down the barriers and tiers of power that seperate them from the rest of the non-mortal world, the Fullbringer temporarily fuses with their Fullbring and becomes a vessel for its full power. The exact details of each character's Ascension is displayed in their Fullbring ability creation area, but the general theme remains. Regardless of what attributes and abilities the Fullbringer normally has with their powers Ascension also increases their speed, strength and defense to even more terrifying levels. Ascension can be cut off early but can only, at max, last for a total of six (6) posts before fading away and leaving the user exhausted.
Cooldown: Twice per topic at most, duration + two (2) posts the first use.
Cost: 1000 EXP, requires Complete Fullbring