Sho Chikawa
Posts : 18
| Subject: Sho Chikawa Ability List Tue Dec 23, 2014 7:05 pm | |
| Unreleased State Name: Tsuki no Ookami Description: A common, if somewhat long katana with red wrappings on the grip and a length of black cloth trailing from the tang. The overall length of the katana is 2m (6.5ft), of which the blade itself is roughly 1.5m (5ft) long with the remaining length being the guard and grip (.5m / 1.6ft). The trailing cloth is roughly 0.6m (2ft) long and serves no purpose other than decoration or as a secondary grip point. Zanpakuto Spirit:- Spoiler:
Personality: No where near as lazy as his master is, Yamainu is the diligent type, always on top of his responsibilities and can't really stand being idle for long periods of time. This is a point of contention between the two, as Yamainu is always barking at Sho to get up and do things, not let his paperwork pile up, and train train train. Description: Yamainu is a fairly plain spirit; he stands at average height for normal humans and is build fairly stocky, but no larger than a boxer or martial artist. He is anthropomorphic in nature; a canine in the form of a human really; with grey-black fur and patches of white scattered across his body; red eyes; and a red X shape made of fur seated on the bridge of his nose at the center of his forehead. He wears a black hakama similar to the one Sho wears and nothing else. Inner World: - Spoiler:
Release Command:Type: Howl to the Red Moon, Tsuki no Ookami (Hoero ni Akeshihaku, Tsuki no Ookami - 咆えろ に 朱死魄) Description: When Released, Yamainu becomes one of the few Zanpakto that splits into two separate blades, both of which are functionally similar to an elongated scimitar-style blade; abet with an odd twist to the angle of the blade. This is because the blades can be attached together at the handle in order to form a twin-blade propeller of sorts when using it's special ability; or as a way to change up combat styles. At the base of each blade, just above the guard, is a stylized crescent moon; and the blades retain a sash similar to the one on Yamainu's sealed state trailing from the grip. Abilities:Ability One: (Unlocked at Shikai Purchase)
- Name: Raging Tornado - (Mouretsu Gufuu - 猛烈 颶風)
Type: (Offensive | Active) Description: Sho attaches the hilts of Yamainu together to form a dual sided blade that resembles the propeller of an airplane, which he spins clockwise and activates the innate Wind aspect of the blades to charge and create a massive tornado of wind that he is able to fire in the direction that the center of his spinning blades is facing. The tornado blast released is able to travel for up to 500 meters for each post that it is charged, up to a maximum of 5 posts (2500m). This blast is able to shred and destroy most structures and armors without much trouble, with only armors and defensive abilities of third teir (Kido of 4x or higher, bankai, high ranking Resurrección, and advanced human spells/abilities) able to withstand the blast. Wind-based abilities of equal or higher power can redirect or cancel this ability once fired. Cooldown: 3 posts
Ability Two: (Unlocked with purchase at Rank 3)
- Name:
Type: (Offensive/Defensive/Healing/Supplementary | Passive/Active/Sustainable Description: Cooldown:
Bankai- Warrior Form:
- Armor Form:
Name: Tsuki no Ookmai Ijikitanai Description: At bankai, Tsuki no Ookmai becomes like liquid, living metal; melting down around Sho's hands and moving up his arms to cover his entire body; becoming a living suit of armor that changes shape depending on which form Sho commands it to be in. Each of the two forms has it's own ability and focus, which is explained below. Abilities: Ability One: (Unlocked at Bankai Purchase)
- Name: Form Switch
Type: (Supplementary | Active) Description: Allows Sho to change between the two native forms of his completed Bankai: Warrior and Armor Forms. Acheived via secondary release commands.
Armor: Repulse!(Gekitai! - 撃退!) Warrior: Destroy Everything! (Semehorobosu! - 攻め滅ぼす!)
Forms cannot be changed within the same post. Requires one post minimum of transition time to change between forms, and can be interupted via abilities of Advanced level or higher. (Bankai/Resurrección, Kido of rank 6x or higher, or Advanced level Human/Quincy Spells) Cooldown: 2 Posts (1 post for initial transformation, 1 post inactive)
Ability Two: (Unlocked with purchase at Rank 6)
- Name:
Type: (Offensive/Defensive/Healing/Supplementary | Passive/Active/Sustainable) Description: Cooldown:
Ability Three: (Unlocked with purchase at Rank 6)
- Name:
Type: (Offensive/Defensive/Healing/Supplementary | Passive/Active/Sustainable) Description: Cooldown:
- Kido:
Name: Hado #1: Sho Type: Offensive, active Description: A weak Kido spell where the user pushes the target away from them, a total of five (5) meters. Cooldown: Two posts Cost: N/A, Shinigami starts with.
Name: Hado #4: Byakurai Type: Offensive, active Description: Fires a bolt of energy in the shape of white lightning from the fingertip of the user. The blunt power of this ability is not very strong but it excels in piercing and can even go straight through weaker enemies. It can reach a max distance of fifteen (15) meters. Cooldown: Three (3) posts Cost: 300 EXP
Name: Shunpo 1 Type: Supplementary, active Description: Lets the user cover a distance of five (5) meters in a split second with a single step. Causes a slight 'swish' sound when used. Cooldown: One use per post, / Cost: N/A, unlocked at Rank 2.
Name: Hado #31: Shakkahō Type: Offensive, active Description: Forms a ball of red energy in the hand and then launches it at the target. Shakkaho causes mild burns on impact while also being strong enough to knock opponents back with the sheer force behind the blow. The strongest of the weaker Hado. Chant: "O Lord, Mask of blood and flesh, all creation, flutter wings, you who bears the name of Man, Inferno and Pandemonium, the sea barrier surges, March on to the south!" Cooldown: Two (2) posts Cost: 350 EXP
Name: Bakudo #8: Seki Type: Defensive, sustainable Description: Creates a small shield on the forearm that briefly paralyzes and repels whatever hits it. This is strong enough to fend off un-enhanced physical attacks Rank 4 and lower. Cooldown: Number of posts active + two (2) posts Cost: 400 EXP
Name: Bakudo #30: Shtotsu Sansen Type: Defensive, active Description: Shoots three beams of light that pin the target to one place on a surface, slamming into his/her body in three places in a shape of a perfect triangle. Can be used on targets up to Rank 5 and lasts for a single (1) post. Cooldown: Five (5) posts Cost: 650 EXP
Name: Bakudo #61: Rikujōkōrō Type: Defensive, active Description: Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. This spell lasts up to three (3) posts of near-perfect paralysis, with any movements made only being possible by the binded's sheer force of will. Chant: "You who is crowned with the name of Man, wearing a Mask of blood and flesh, flying on ten thousand fluttering wings, with Thunder's carriage and an empty Spinning Wheel, break the Light into six pieces, carve a twin Lotus on a wall of Pale Blue Flames, and await the Blazing Fires to reach the Distant Heavens!" Cooldown: Seven (7) posts Cost: 900 EXP
Name: Bakudo #62: Hyappo Rankan Type: Defensive, active Description: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. While the rods can be forced out of the body by literally grabbing and pulling them off, they cause pain and can pierce through the target when pinning them. Cooldown: Five (5) posts Cost: 750 EXP
|
|